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Brief Explanation:

  • This two-day workshop immerses participants in the world of creativity and innovation through the proven Design Thinking framework. By focusing on human-centered problem-solving and iterative processes, participants will learn how to generate innovative solutions that meet user needs. This workshop provides hands-on experience in applying Design Thinking to real-world challenges, fostering creative thinking, collaboration, and practical problem-solving skills.

Creative Innovation with Design Thinking:
A Hands-On Approach
Duration:
2 Days

Level:
Intermediate

Training Objectives:

  • Understand the principles and stages of the Design Thinking process.
  • Apply empathy and user-centered research techniques to identify real problems.
  • Develop creative solutions through ideation and prototyping.
  • Test and iterate their ideas for refinement and scalability.
  • Build a roadmap for implementing innovative solutions within their organization.

Course Content:

Day 1: Mindset and Core Skills

  • Session 1: Introduction to Design Thinking (1.5 hours)
    • Overview of Design Thinking and its importance in fostering creativity and innovation.
    • The five stages of Design Thinking: Empathize, Define, Ideate, Prototype, Test.
    • Real-world applications of Design Thinking in business, education, and technology.
  • Session 2: Empathy & Defining the Problem (2 hours)
    • Empathy mapping: Gaining insights into users' needs and pain points.
    • Techniques for user interviews and observational research.
    • How to define the problem in a clear and actionable way.
    • Group activity: Conducting empathy interviews and crafting problem statements.
  • Session 3: Ideation (2 hours)
    • Encouraging divergent thinking through brainstorming and idea generation.
    • Tools for ideation: SCAMPER, mind mapping, and "6-3-5" method.
    • Prioritizing and selecting ideas based on feasibility and impact.
    • Group activity: Brainstorming solutions for real-world challenges and selecting the best ideas.

Day 2: Prototyping, Testing, and Scaling Ideas

  • Session 4: Prototyping (2 hours)
    • Introduction to low-fidelity prototyping: Sketches, wireframes, and physical models.
    • Iterative process: How to create prototypes that evolve through feedback.
    • Hands-on activity: Participants create simple prototypes for their chosen ideas from Day 1.
  • Session 5: Testing & Iteration (2 hours)
    • How to conduct user testing: Observing user interactions and gathering feedback.
    • Iterating prototypes based on user input to refine ideas.
    • Hands-on activity: Testing prototypes within small groups and refining based on feedback.
  • Session 6: Scaling & Implementation (1.5 hours)
    • How to transition from prototype to scalable solution.
    • Creating a roadmap for innovation and overcoming potential barriers.
    • Identifying key stakeholders and building support for implementation.
    • Strategies for ensuring long-term success and sustainability of innovative solutions.

Target Participants:

  • Managers and Team Leaders who wish to foster a creative environment within their teams.
  • Product Development Teams looking to implement more user-centric solutions.
  • Innovation and Design Professionals seeking practical tools to drive innovation in their organizations.
  • Entrepreneurs and Startups looking for structured, creative processes to solve business challenges.
  • Anyone interested in building problem-solving skills through Design Thinking and innovation.

What's Include:

  • Training Materials
  • Participants Kit
  • Course Certificate
  • Lunch and Refreshment (For Public Training only)